Publications in International Journals

  1. Gonçalves, G., Melo, M., Barbosa, L., Vasconcelos-Raposo, J., & Bessa, M. (2021). Evaluation of the impact of different levels of self-representation and body tracking on the sense of presence and embodiment in immersive VR. Virtual Reality, 1-14.
  2. Monteiro, P., Gonçalves, G., Coelho, H., Melo, M., & Bessa, M. (2021). Hands-free interaction in immersive virtual reality: A systematic review. IEEE Trans. Vis. Comput. Graph., 27(5), 2702-2713.
  3. Narciso, D., Melo, M., Rodrigues, S., Cunha, J. P., Vasconcelos-Raposo, J., & Bessa, M. (2021). A systematic review on the use of immersive virtual reality to train professionals. Multimedia Tools and Applications, 1-20.
  4. Narciso, D., Melo, M., Raposo, J. V., Cunha, J., & Bessa, M. (2020). Virtual reality in training: an experimental study with firefighters. Multimedia Tools and Applications, 79(9), 6227-6245. URL: https://link.springer.com/article/10.1007%2Fs11042-019-08323-4
  5. Narciso, D., Melo, M., Vasconcelos-Raposo, J., & Bessa, M. (2020). The impact of olfactory and wind stimuli on 360 videos using head-mounted displays. ACM Transactions on Applied Perception (TAP), 17(1), 1-13. URL: https://dl.acm.org/doi/10.1145/3380903
  6. Vasconcelos-Raposo, J., Melo, M., Barbosa, L., Teixeira, C., Cabral, L., & Bessa, M. (2020). Assessing presence in virtual environments: adaptation of the psychometric properties of the Presence Questionnaire to the Portuguese populations. Behaviour & Information Technology, 1-11. URL: https://www.tandfonline.com/doi/abs/10.1080/0144929X.2020.1754911
  7. Monteiro, P., Melo, M., Valente, A., Vasconcelos-Raposo, J., & Bessa, M. (2020). Delivering Critical Stimuli for Decision Making in VR Training: Evaluation Study of a Firefighter Training Scenario. IEEE Transactions on Human-Machine Systems, 51(2), 65-74.
  8. Melo, M., Gonçalves, G., Monteiro, P., Coelho, H., Vasconcelos-Raposo, J., & Bessa, M. (2020). Do Multisensory stimuli benefit the virtual reality experience? A systematic review. IEEE Transactions on Visualization and Computer Graphics.
  9. Gonçalves, G., Melo, M., Vasconcelos-Raposo, J., & Bessa, M. (2019). Impact of different sensory stimuli on presence in credible virtual environments. IEEE transactions on visualization and computer graphics, 26(11), 3231-3240.
  10. Hatchett, J., Toffoli, D., Melo, M., Bessa, M., Debattista, K., & Chalmers, A. (2019). Displaying detail in bright environments: A 10,000 nit display and its evaluation. Signal Processing: Image Communication, 76, 125-134.
  11. Vasconcelos-Raposo, J., Melo, M., Teixeira, C., Cabral, L., & Bessa, M. (2019). Adaptation and validation of the ITC-Sense of Presence Inventory for the Portuguese language. International Journal of Human-Computer Studies, 125, 1-6.
  12. Monteiro, P., Carvalho, D., Melo, M., Branco, F., & Bessa, M. (2018). Application of the steering law to virtual reality walking navigation interfaces. Computers & Graphics, 77, 80-87.

Publications in International Conferences

  1. Narciso, D., Melo, M., Rodrigues, S., Cunha, J. P. S., & Bessa, M. (2020, October). Impact of Different Stimuli on User Stress During a Virtual Firefighting Training Exercise. In 2020 IEEE 20th International Conference on Bioinformatics and Bioengineering (BIBE) (pp. 813-818). IEEE.
  2. Narciso, D., Bessa, M., Melo, M., & Vasconcelos-Raposo, J. (2019, November). Virtual Reality for training-The impact of smell on presence, cybersickness, fatigue, stress and knowledge transfer. In 2019 International Conference on Graphics and Interaction (ICGI) (pp. 115-121). IEEE. URL: https://ieeexplore.ieee.org/document/8955071
  3. Peixoto, B., Pinto, D., Krassmann, A., Melo, M., Cabral, L., & Bessa, M. (2019, April). Using Virtual Reality Tools for Teaching Foreign Languages. In World Conference on Information Systems and Technologies (pp. 581-588). Springer, Cham.
  4. Pinto, D., Peixoto, B., Krassmann, A., Melo, M., Cabral, L., & Bessa, M. (2019, April). Virtual Reality in Education: Learning a Foreign Language. In World Conference on Information Systems and Technologies (pp. 589-597). Springer, Cham.
  5. Goncalves, G., Coelho, H., Monteiro, P., Melo, M., & Bessa, M. (2019, November). Correlation between Game Experience and Presence in immersive virtual reality games. In 2019 International Conference on Graphics and Interaction (ICGI) (pp. 107-114). IEEE. URL: https://ieeexplore.ieee.org/document/8955027
  6. Pinto, D., Peixoto, B., Gonçalves, G., Melo, M., Amorim, V., & Bessa, M. (2019, November). Developing Training Applications for Hydrogen Emergency Response Training. In 2019 International Conference on Graphics and Interaction (ICGI) (pp. 130-136). IEEE.
  7. Coelho, H., Melo, M., Branco, F., Vasconcelos-Raposo, J., & Bessa, M. (2019, April). The Impact of Gender, Avatar and Height in Distance Perception in Virtual Environments. In World Conference on Information Systems and Technologies (pp. 696-705). Springer, Cham.

Prototypes

Having as a case study the training of firefighters, lead us to develop a set of virtual reality prototypes that serve both firefighting purposes as well as research purposes with a focus on the study of perceptually equivalent VR experiences. The training scenarios that are ready to train firefighters are the Habituation to Heat Smoke, the Neutral Plan Identification, and the Progression inside a room.

Our video below illustrates a bit more of the prototypes but they are constantly evolving. If you have any further question/suggestion, do not hesitate in contacting us!